A Fledgling Journalist’s Archive…

Postcards from… Alchera

February 7th, 2010 Posted in Postcards from... | No Comments »

Spoiler Alert: I have become well and truly immersed in the Mass Effect universe once more, so it should be little surprise that BioWare’s space opera serves as the inspiration for my latest Postcards from…. Given that the key selling point of the game is the story, I recognise that fans who have yet to play it (hurry up!) will not appreciate plot spoilers.

Therefore I’ve focused this entry on the an incident that occurs at the very beginning on, but if you still don’t want the first hour or so to be spoiled for you, don’t click the jump. Seriously, don’t touch it.

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Dancing Wii’s Troubles Away

February 2nd, 2010 Posted in Portfolio | 1 Comment »

A new analysis feature originally published in MCV, Issue 572 - Friday, January 29th 2010, and subsequently published on MCVUK.com.

When a casual title topples Call Of Duty from the top of the charts, can publishers still insist it’s not possible to succeed on Wii? James Batchelor looks at how Just Dance grew into a hit…

The surprise news that Ubisoft’s Just Dance topped the All Formats Chart last month was, let’s be honest, a bit of a jaw-dropper. While the game had grown in popularity since its debut, rising from No.100 to No.3 in the space of six weeks, few would have expected it to seize the No.1 spot – least of all from the grasp of Activision Blizzard’s revenue goliath Call Of Duty: Modern Warfare 2.

The game’s victory is multi-faceted. In addition to dethroning one of the world’s biggest selling entertainment products ever, it has undermined the conventional wisdom that has dogged Nintendo: it turns out third-party publishers can succeed on the Wii.

The charts speak for themselves. While it’s true that no game holds the top spot forever – Modern Warfare 2’s decline was inevitable given that millions of consumers have already purchased the game – that does not change the fact that the odds were arguably against Just Dance ever becoming No.1. But Nintendo and Ubisoft both believe the game proves that the Wii’s ship certainly hasn’t sailed yet.

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[Elsewhere] TGS Replay: Mass Effect

February 1st, 2010 Posted in Elsewhere, Podcast | No Comments »

Last week, I dusted off the trusty microphone and headset combo for The Gamer Scene’s first Replay show of the year. As usual, Xantiriad and co discussed how a game of yesteryear plays today and I was lucky enough to chip in with my thoughts on the crew’s January pick: Mass Effect.

Head on over to their site and listen in to the likes of Xantiriad, Dits, Strident, Leg Of Time, Major Lag and Ostemb0r. They were all fantastic guys, passionate about the game and brought up some interesting points.

Also, cringe and grimace as I discuss what choices I was looking forward to seeing play out in Mass Effect 2, unaware that barely 24 hours later I would find out that said character no longer exists.

(And does anyone have any suggestions for a decent gamertag? The name ‘James Batchelor’ just looks completely out of place when listed with the other hosts/guests. Think I need to come up with some sort of pseudonym).

Why I Won’t Be Playing Mass Effect 2

January 29th, 2010 Posted in Misc | 2 Comments »

Fuck you, Microsoft. Seriously, fuck you.

So the other day I took my Xbox 360 to my girlfriend’s house so we could watch some TV off her hard drive on the big screen rather than all crowding round her laptop. Upon arrival, I realised I had forgotten my memory card and had to recover my gamertag via the internet so that the media update (which is obviously already on the hard drive) could be used and we could actually watch the files. Heaven forbid an anonymous Xbox user should use something installed on the hard drive that affects a key universal funciton of the console.

Upon returning home, I realised I now had a copy of my gamertag on my hard drive (recovered for the TV fest) and one on my memory card (my original gamertag). Before you all start snorting and ridiculing me for running my account off a memory card, it’s because I often play multiplayer games on my flatmates’ consoles and don’t see why I should have to copy or recover the gamertag every time I do.

Now, back when I first got my Xbox, I originally started my gamertag on my hard drive, copied it to my memory card for convenience and deleted the version on the HDD. No fuss, no bother. So, in order to avoid confusion between the two tags now, what’s the harm in doing the same thing once more? Eh? What’s the fucking harm?

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The Glee Drinking Game

January 28th, 2010 Posted in Misc | 2 Comments »

After merely a few episodes, it soon became clear to me that Glee could provide the perfect follow-up to The Atonement Drinking Game and The House Of Flying Daggers Drinking Game. No, it has nothing to do with games or journalism, but it’s an entertaining distraction…

The Glee Drinking Game

  • If Rachael storms out of a room: Take one swig
  • If Emma cleans something: Take one swig
  • If someone mentions MySpace: Take one swig
  • If a Slushie is thrown in someone’s face: Take one swig
  • If Principal Figgins mentions budget or financial cuts: Take one swig
  • If a packet of Chronic Lady is on screen: Take one swig
  • If a character is singing while everyone around them is oblivious: Take three swigs
  • If someone says “That’s how Sue ‘C’s it”: Take one swig
  • If the ginger kids are screaming: Swig constantly until they stop
  • If Rachael and Finn walk around each other in a circle while singing, not breaking eye contact: Down your drink
  • (As always, more rules may follow. Feel free to suggest your own)

Commuter Games: Scribblenauts

January 25th, 2010 Posted in Commuter Games | No Comments »


Format: DS / Developer: 5th Cell / Publisher: Warner BrosPick up and play? Yes
Definitely. A new puzzle or action challenge is never more than a few taps away as soon as Scribblenauts’ title screen loads up. In fact, the game takes pick-up-and-playability to new heights because the title screen itself actually serves as a level. Rather than starting the game proper, you can hit the notebook icon and spawn an item, just as you do in-game. It is possible to play Scribblenauts for a good 15 minutes without every truly starting the game.

Much Accomplished? Definitely
Most definitely. Puzzles can take anything from 30 seconds to two or three minutes to solve, particularly in the early worlds where the challenges are much, much simpler (e.g. chop down tree, rescue cat, pick up flower). As such, a standard 30 to 40-minute train ride is more than enough to get a solid number of puzzle complete - although you’ll probably lose time to experimenting with different solutions to the same levels.

Save System? Yes
An automatic save system means your progress is saved as soon as puzzle is finished, whether you succeeded or not. Obviously, if you’re using the game’s level creator, you’ll have to manually save your creations, but apart from that, you only have to wait seconds before it’s save to turn off your DS.

Concentration Required? No
Only when you’re trying to solve a puzzle or in danger. If Maxwell is standing idly in a level, he’s unlikely to be set upon by the badly-drawn beasties that populate the game’s levels. There are also no time limits for puzzles, so you can quite safely leave the game running while you fish around for your rail ticket when an inspector decides to hassle unsuspecting commuters.

Enjoyable? Yes
This game is a guaranteed grin-inducer. Yes, there are issues with the controls, yes, the art can look horrible, and yes, sometimes summoned objects don’t behave how you want/expect them to. But the sheer simplicity of the puzzles and their multitude of solutions gives you a consistent stream of satisfying little victories, and the ‘who’da thunk it’ surprise at finding another obscure word actually spawns a new object in-game doesn’t wear off.

Embarrassment Factor? Average, bordering on High
If HotGirl knows nothing about Scribblenauts, she’s probably going to think you’re playing a child’s game. The art style already looks like something from a book that is packed with lift-up flaps, and the puzzles can be so simple, she might think there’s something wrong with you.

HotGuy will probably have the same reaction. However, if either of them are familiar with the game, swapping puzzle solutions and spawnable items stories could well be a good conversation starter.

Accepting Failure

January 22nd, 2010 Posted in Comment | No Comments »

“What happened? Did you find her?”
“I’m sorry… she’s dead.”

Telling a father his child is dead is hard. Even harder still when, only five minutes beforehand, it was you that killed her. Not intentionally, of course. In fact, in bartering and then battling with the demon that possessed her, you did everything you could to save her. Everything you thought you had to do in order to save her.

And yet when that final blow struck, when the demon’s body dissolved into nothingness, you and your companions were left alone in the cold, stone chamber. Wondering where that little girl had gone.

So ends The Stone Prisoner, a downloadable quest for BioWare’s Dragon Age: Origins. And while to many gamers, failing such a quest is not such a big deal but for some, it makes it impossible to continue your adventure without a heavy heart. While that is due in part to the quality of the game’s atmosphere and narrative, a key factor is gamers’ refusal to accept failure.

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MCV Recruitment Special

January 21st, 2010 Posted in Portfolio | No Comments »

A new analysis feature originally published in MCV, Issue 570 - Friday, January 15th 2010, and subsequently published on MCVUK.com.

A new year can mean a new start for many and 2010 could be the ideal year fpr industry members to find alternative employment. James Batchelor speaks to the games industry’s leading recruitment agencies about the current strengths of today’s jobs market…

2009 was a turbulent year for the industry’s workforce, with publishers and developers falling to economic troubles and jobs cut across the board. But now that the worst of recession are behind us, recruitment agencies are optimistic that this year will see a significant improvement.

“2010 is a very exciting time in the games industry with new companies and innovative business models creating new opportunities and fresh challenges,” says Specialmove CEO Andy Campbell.

“Things are improving, headcount requirements are opening up more, and candidates are considering their options.

Datascope’s managing director Julien Hofer adds: “This year is likely to bring a raft of new projects and the creation of new companies, providing a great opportunity for people in the industry to use their experience to carve out a new role for themselves. It should be an exciting year to find a new position working on ground-breaking new technologies and initiatives.”

And the industry needs these new opportunities. The fiscal troubles of the past year have taken their toll on firms and their staff, with jobs lost across everything from individual departments to entire companies. The resultant rise in industry workers looking for new or more stable employment has presented new challenges for both recruitment agencies and applicants.

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What I need to do in 2010

January 20th, 2010 Posted in Career, Misc | 2 Comments »

I know New Year’s is almost a month ago, but I wasn’t about to start 2010 with some random post or another copy-and-paste feature for my portfolio (although I have just scheduled one of the latter for tomorrow evening).

2009 was a good year from me. I emerged from the wake of In Stock Magazine’s insolvency and began getting to grips with my new position on MCV. As I’ve said before, the transition from a monthly to a weekly was a massive shock to the system but thanks to more than a few firm verbal shoves from my superiors and the ever-present fear of being unemployed again, I like to think I’ve met the challenge reasonably well. For one thing, I haven’t been fired.

Now that I’ve got my workload and more settled into a weekly routine, a few decent news/cover stories under my belt, it’s time to up my game. Here’s a few goals I’ve set myself:

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Hold The Front Page…

December 11th, 2009 Posted in Career | 4 Comments »

…because I’m on it.

Since joining MCV almost exactly one year ago, I have had a few of box outs and secondary stories on the front cover (I can think of three of the top of my head), but this week is the first week I have written the main cover story.

True, my colleagues have written dozens over the course of 2009. Also true, it’s a story about the annual MCV Retail Survey, so not only is it one that was guaranteed a prominent spot to begin with, it’s also not the same as discovering and nurturing my own scoop.

But I don’t care. It’s a step in the right direction. I’ve said on this very blog many times that news has often been my greatest failing, and over the last three or four months, I like to think I’ve improved considerably – now I have a cover story to (sort of) prove it.

With my own trumpet well and truly blown, check out this week’s issue yourself to see that I’m not making this up.